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Spritesheet Slicer

Extract individual frames from any spritesheet image online. Upload your spritesheet, set columns and rows, preview animation, and download all frames as a single ZIP. 100% free, in-browser.

No sign-up 100% free Private

PNG, JPG, WebP

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Spritesheet Slicer — Extract Frames from Spritesheets Online

Free Online Spritesheet Frame Extractor

Our free spritesheet slicer lets you quickly extract individual frames from any spritesheet image directly in your browser. Simply upload your spritesheet, set the number of columns and rows, and the tool instantly shows cutting guides overlaid on your image so you can verify each frame is aligned correctly before exporting.

Key Features

  • Upload PNG, JPG or WebP spritesheets of any size and split them into individual frame images
  • Real-time grid overlay with numbered frames so you can visually confirm the slicing configuration
  • Built-in animation preview with adjustable FPS to test sprite animations before exporting
  • Output scaling from 10% to 200% to resize frames on the fly without external tools
  • Zero-padded file naming (001, 002...) with customizable prefix and number position
  • All frames exported as a single ZIP file to keep your downloads folder clean
  • Toggle antialiasing on or off for pixel-art spritesheets that require crisp edges

The spritesheet slicer uses the HTML5 Canvas API and JSZip to process everything entirely in your browser. No image data is ever uploaded to any server, ensuring complete privacy for your game assets. The tool works offline once loaded and handles spritesheets of any resolution.

Whether you are a game developer extracting walk cycles, an animator splitting frame sequences, or a designer breaking apart icon sheets, this tool simplifies the workflow. Skip manual cropping in Photoshop or GIMP and let the automated grid do the work in seconds.

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Frequently Asked Questions

What image formats are supported for upload?
The spritesheet slicer accepts PNG, JPG and WebP image files. PNG is recommended for spritesheets because it supports transparency. All processing happens in your browser using the Canvas API, so there are no file size limits imposed by a server.
How does the ZIP export work?
After you configure the grid and click "Slice & Download ZIP", the tool extracts each frame individually using the Canvas API, converts them to PNG files, and packages everything into a single ZIP archive using JSZip. You download one ZIP file instead of dozens of individual images, keeping your downloads folder organized.
Is my spritesheet uploaded to a server?
No. The entire process runs 100% in your browser using JavaScript and the Canvas API. Your spritesheet image never leaves your device. No data is transmitted to any server, making the tool completely private and safe for proprietary game assets.
Can I preview the animation before exporting?
Yes. The tool includes a built-in animation player with play, pause and stop controls. You can adjust the playback speed from 1 to 60 FPS using the slider. This lets you verify that your grid configuration lines up correctly with the sprite animation before slicing and exporting.
What does the antialiasing toggle do?
Antialiasing smooths the edges of resized frames. For high-resolution spritesheets it produces cleaner results. However, for pixel art where sharp crisp edges are important, you should disable antialiasing to preserve the original pixel-perfect look of each frame.